Build a loyal band of followers and survive the journey across a broken world. Barely.
Take on the role of a powerful leader and mystic. Empowered with the gifts of technopathy, the ability to sense and affect electrical currents.
You are the last hope to a band of outcastes and refugees. Lead them across the randomly generated wastelands. Pick fights with greedy slavers and crazy machines using the turn-based card combat. Can you survive long enough to reach the mysterious Crypt?
These features make Nowhere Prophet stand out
- Card-based tactical combat system
- New procedurally generated maps each game
- Find loot and recruit followers to build your deck
- Unlock new content across multiple playthroughs
- More than 300 cards for you to discover
- Indian infused electronica soundtrack
A roguelike deck-building gameNowhere Prophet is a single player card game with procedurally generated maps, a high difficulty and permadeath. At it’s heart are two distinct parts of gameplay: Travel and combat.
During travel you navigate across a procedurally generated map. Make sure your convoy has enough resources to travel as you pick your route. On your journey you will encounter strange places and even stranger people. You will be thrust into situations that put the fate of your followers in your hands.
If you’re lucky enough to gain some rewards, maybe for helping someone – or robbing them, then you can invest those to improve your decks. Recruit more followers to have more and different units to put into battle. Equip your prophet or level up and learn new skills to have access to stronger action cards in combat.
You will have to overcome some enemies to keep your convoy and resources together. And sometimes you may even want to pick a fight for righteousness or just for loot. Once in battle the game changes to the turn-based card game mode.
Play convoy cards to put your followers onto the field and position them so you can overcome your enemy. Or play action cards to dramatically change the battlefield. But be careful: If you’re wounded you will have to find a safe place to heal. And if one of your followers takes too many wounds, they are lost forever.
A science-fiction post-apocalypseNowhere Prophet is set on a far off planet called Soma. Your story begins many years after the Crash, a complete technological collapse. Civilization has broken down and the lack of resources made everyone turn either bandit or madman.
In this world inspired by Indian culture you lead a convoy of outcastes. These desperate men and woman following your vision of a better future. Under your guidance they travel with you through the wastelands. Your goal is the Crypt, a mystical place that promises untainted technology and safety.
If you can survive long enough to find it.
It’s been pretty quiet for a while but I’ve still been working on things behind the scenes. And now that the game has almost hit its two year anniversary it’s time for a surprise update! A number of smaller and mid-sized changes have finally congealed together into an update that adds things along multiple fronts:
First off, there are three modifiers that are available via Custom or Daily games now. All of these provide some interesting tweak to the core game experience:
Clairvoyance: See enemy hands
This one is a fun little addition to the game: You can see the enemy’s cards now peeking in face up and you can hover them at any time to fully reveal them. That way you know what they have in hand and can plan much better.
Confiscation: Steal an enemy leader card
As a little variant you will be granted one enemy leader card after fighting an Elite or a Boss enemy. The card will be picked randomly but in exchange you’ll be given an extra Focus point when you level up.
Conscription: Draft your deck at the start of the game
This is the big one! With this modifier active you still select a convoy but you don’t use its convoy cards. Instead when you start the run you pick from a random selection of cards to create a unique deck each time you play.
People have consistently been asking for a Draft mode and I really wanted to include one. I was thinking to make it its own game mode at first but it felt more at home as a modifier because it would then allow you to combine it with others more freely, and it would sometimes show up in the daily challenge.
I hope you’ll enjoy it!
Apart from that I’ve also added two pieces of equipment that help support slower, more control-focused playstyles.
This unnerving weapon uses technopathic principles to unleash a broadband mental attack on everyone caught in its radius.
It gives access to this power:
Thought Fracture: All followers suffer -3/-3.
A small dose of detatchment in the right place can increase combat performance by reducing concern for survival. Ethically highly questionable, unfortunately still effective.
It grants the following status effect:
Unmoved: When a wounded follower joins your side: They gain Taunt and Stoic but can no longer attack.
Genre: Indie, RPG, Strategy
Developer: Sharkbomb Studios
Publisher: No More Robots
Release Name: Nowhere_Prophet_Draft_Mode_MacOS-DINOByTES
Size: 564.9 MB
Links: STEAM | NFO | Torrent Search
Download: UPLOADGiG – NiTROFLARE – RAPiDGATOR